We design experiences from the player’s perspective first. We hold our players in the highest regards and hope to leave them satisfied and delighted with every interaction.
Think Long Term
We want to connect with our audience for generations. We aspire to build a brand that lasts by offering experiences with depth and complexity.
We seek to make games accessible for the widest audience we can because we believe in the power of gaming as a medium for delivering positive experiences globally.
Nice to Meet You
CEO and CoFounder
Tony has been a combat and systems designer and lead for 15 years on titles like God of War 3, God of War Ascension and League of Legends. Tony and Chris met while leading a game team at Riot Games.
CTO and CoFounder
Chris has over a decade of experience in game and platform development. He focuses on building and leading product focused engineering teams.
Concept artist turned Art Director, Jon has been in the games industry for over 14 years working on various Disney Interactive and Warner brothers titles. His most notable work was on Disney Infinity for the character designs and art direction.
Artak is both a skilled animator and tech artist. He was the cinematic lead on God of War: Ascension, where he built numerous animation pipelines and tools. Prior to joining us, he ran his own indie studio, Lightbound Studios, focused on VR games.
Stefan is a lifelong sound designer with a passion for game audio that has been lucky enough to work for companies like Respawn, Blizzard, and Amazon Game Studios, having most recently worked with the audio team on Jedi: Fallen Order. After seven years in the industry, Stefan joins us as our Audio Director.
Daniel has worked in the games industry for nearly a decade. He has animated and been a development generalist on projects like League of Legends, Teamfight Tactics, and Hawken.
Before coming to Player First Games, Katie worked at FoxNext and Disney Interactive. She has years of experience with art and outsourcing pipelines, as well as producing on engineering and game design teams. Now, she can’t wait to create games players are going to love for years to come.
Lis brings two decades of Human Resources and Operations experience to the studio. She keeps everything around the office running smoothly and efficiently.
Principal System Designer
Craig joins us from Sledgehammer Games, where he drove the design and implementation of numerous systems on the Call of Duty franchise.